Tabletop Simulator is a player-driven physics sandbox, without set victory or failure conditions.[3] After selecting a table to play on, players interact with the game by spawning and moving virtual pieces, which are subject to a physics simulation. Online multiplayer is supported with a maximum of ten players. Aside from spawning and moving pieces, the game includes mechanics to assist with common styles of board game play, such as automatic dice rolling and hiding players pieces from one another; other mechanics aid in administrating a game, for example saving the state of the board or undoing moves.[
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